However, information that I heard from the game’s Discord community, along with gameplay videos that I watched on YouTube, leads me to believe that the PC version of Kingdoms of Amalur: Re-Reckoning runs much better, as its load times are extremely quick in comparison to the PS4. My frustrations with the load times only are present on the PlayStation 4.
Kingdoms of Amalur: Re-Reckoning was played on the original PS4 console, as I currently don’t own a PS4 Pro (although it’d be odd if the game was somehow optimized differently for the PS4 Pro).
The Fatesworn DLC isn’t packaged with the $39.99 versions, but it’s included in the more expensive “FATE” editions of the game.Īt the time of this review, THQ Nordic has not addressed the main issue that plagues the PS4 version: the very long, lengthy load times. In addition to including all past DLC, THQ Nordic announced that “ Fatesworn” would release sometime in early 2021.
While getting a remastered game was more than enough for fans of the original, THQ Nordic took it a step further when they revealed that Kingdoms of Amalur: Re-Reckoning will receive some new and original DLC content post-launch. The reputation regarding these remasters are largely positive, which raised my expectations for Kingdoms of Amalur: Re-Reckoning. Kaiko and THQ Nordic have together remastered several games over the last few years, a strong list that includes The Legend of Kay: Anniversary Edition, Darksiders: Warmastered Edition, and Red Faction: Guerilla Re-Mastered. It should be noted that THQ Nordic is the game’s publisher, but the actual development duties were handled by the development studio Kaiko, a studio that previously collaborated with THQ Nordic. It was advertised as a remastered version of the criminally overlooked gem for a new gaming audience, promising to take advantage of the technology the original versions didn’t have available to them at the time. THQ Nordic, a publisher that has capitalized on successfully releasing remastered versions of games whose IPs were sold after their respective owners became bankrupt, purchased the game’s IP back in 2018, leading to rampant rumors that the game could get a revival or even a sequel.Įarlier this summer, THQ Nordic confirmed what many had suspected when it released the first trailer for Kingdoms of Amalur: Re-Reckoning.
Originally published by EA but developed by the now-defunct 38 Studios (a development studio that was partly formed by baseball star Curt Schilling), the saga regarding the game’s financial fallout usually overshadows the game itself. The game itself feels like a marriage of those specific Elder Scrolls titles mixed with Fable II and the Witcher series, making for an intoxicating combination.
Salvatore (who, coincidentally, is my all-time favorite author) character designs and concepts were worked on by Todd McFarlane (creator of the Spawn comic series and co-creator of the popular Marvel Comics anti-hero Venom) and the game’s overall designs and interface largely came from Ken Rolston, the executive designs director best known as the lead designer of both The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion.
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